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Dojo Helper

Provides helpers for the Control, Discipline, Force, and Mastery Dojo challenges.


Dojo Helper reads the scoreboard to determine which challenge is active. Each helper only runs during its matching challenge.

Only in dojo

Requires the scoreboard to identify the Dojo arena before any challenge helper can run.

Discipline

Discipline sword swap

Switches to the sword matching the helmet worn by the zombie under your crosshair.

Discipline swap delay ms

Sets the minimum delay between automatic sword swaps.

Force

Force target ESP

Highlights valid Force challenge zombies using their exact entity hitboxes.

Block wrong force hits

Cancels attacks against incorrect Force targets. These targets are also rejected by the global Target Filter, so modules such as Kill Aura will ignore them.

Force color

Sets the colour used to highlight valid Force targets.

Control

Control aimbot

Uses client rotations with perspective movement to track the active Control target.

Control prediction

Sets how far ahead of the moving target the aimbot aims.

Mastery

Mastery target ESP

Highlights selected wool targets on the Mastery pillars.

Mastery lock

Uses client rotations with perspective movement to lock onto a selected wool target.

Mastery aim at green

Allows green wool to be selected by Mastery ESP and lock.

Mastery aim at yellow

Allows yellow wool to be selected by Mastery ESP and lock.

Mastery aim at red

Allows red wool to be selected by Mastery ESP and lock.

Mastery color

Sets the colour used to highlight Mastery targets.

Rotation speed

Sets how quickly Mastery lock rotates toward its target.