Dojo Helper
Provides helpers for the Control, Discipline, Force, and Mastery Dojo challenges.
Dojo Helper reads the scoreboard to determine which challenge is active. Each helper only runs during its matching challenge.
Only in dojo
Requires the scoreboard to identify the Dojo arena before any challenge helper can run.
Discipline
Discipline sword swap
Switches to the sword matching the helmet worn by the zombie under your crosshair.
Discipline swap delay ms
Sets the minimum delay between automatic sword swaps.
Force
Force target ESP
Highlights valid Force challenge zombies using their exact entity hitboxes.
Block wrong force hits
Cancels attacks against incorrect Force targets. These targets are also rejected by the global Target Filter, so modules such as Kill Aura will ignore them.
Force color
Sets the colour used to highlight valid Force targets.
Control
Control aimbot
Uses client rotations with perspective movement to track the active Control target.
Control prediction
Sets how far ahead of the moving target the aimbot aims.
Mastery
Mastery target ESP
Highlights selected wool targets on the Mastery pillars.
Mastery lock
Uses client rotations with perspective movement to lock onto a selected wool target.
Mastery aim at green
Allows green wool to be selected by Mastery ESP and lock.
Mastery aim at yellow
Allows yellow wool to be selected by Mastery ESP and lock.
Mastery aim at red
Allows red wool to be selected by Mastery ESP and lock.
Mastery color
Sets the colour used to highlight Mastery targets.
Rotation speed
Sets how quickly Mastery lock rotates toward its target.