Target ESP
Draws a moving halo around your current combat target.
Color
The halo colour and alpha.
Ignore Target Filter
When enabled, Target ESP can render recent or module-selected targets even if they would normally be rejected by the global Target Filter rules.
Speed
Controls how quickly the halo travels from feet to head and back down.
Line Width
Base thickness of the halo ring.
Expand
Expands the halo outward from the target's hitbox.
Glow Rings
Controls how many extra soft rings are drawn around the main halo. Higher values make the effect feel more like a glow.
Linger MS
How long Target ESP stays visible after a direct attack.
Smoothness
Number of line segments used to draw the halo. Higher values make the halo rounder.
Trail height
How many blocks the trail behind the halo reaches. The trail is a band hanging off the ring on the side it's coming from, solid at the ring and fading out to nothing, so it hangs below while the halo rises and above while it falls. It's longest when the halo moves fastest and shrinks away as it turns around. Set it to 0 to turn the trail off.
Trail opacity
How solid the trail is where it meets the ring, as a share of the halo colour's alpha.