Skeletons
Draws bone lines over player models, through walls.
Color Mode
Sets the colour used for the bones.
- TEAM: uses the dyed colour of the target's helmet
- HEALTH: shifts from green at full health through yellow to red at low health
- STATIC: uses a fixed colour of your choice
Humanoid mobs have no team or health colour worth reading, so they always use Color whichever mode is selected.
Team Only
When enabled, players without a dyed helmet get no skeleton at all in TEAM mode. When disabled, they fall back to Color. Only visible in TEAM mode.
Render Self
Draw your own skeleton. Only ever visible in third person, since your model is not rendered in first person.
Players Only
Restrict the skeleton to players. Turn this off to draw one over any humanoid mob as well, such as zombies, skeletons, and piglins.
Ignore Target Filter
When enabled, every other player gets a skeleton instead of only those matching the global Target Filter rules. Only visible when Players Only is enabled.
Line Width
Thickness of the bone lines.
Color
Colour of the bones in STATIC mode, and the fallback for helmetless players in TEAM mode. Supports theme, RGB, and chroma like every other colour in the client. Its alpha carries into HEALTH and TEAM too, so the transparency slider still applies in every mode.