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Nametags

Replaces vanilla player nametags with custom screen-space nametags.


Mode​

Selects the nametag design.

  • CLEAN: compact text tag with optional health and distance
  • EXPLICIT B9: ported version of Explicit B9's nametags

Max Distance​

The farthest distance a player can be before their custom nametag stops rendering.

Ignore Target Filter​

When enabled, Nametags renders custom nametags for all other living players instead of using the global Target Filter rules.

Scale​

Scales the nametag text and layout.

Scale with distance​

Shrink nametags the further away a player is, like vanilla's nametags, instead of keeping them the same size on screen. A tag is its Scale size at Normal distance, and the whole tag, text, background and armor icons, shrinks together around where it hangs. Tags never shrink below a quarter of their size or grow past one and a half times it, so far players stay findable and a player right in front of you doesn't cover the screen. Off by default.

Normal distance​

How far away, in blocks, a tag is drawn at its normal size. Defaults to 8.

Distance falloff​

How quickly tags shrink. At 1 they shrink exactly like vanilla's, half the size at twice the distance; lower values shrink them more gently. Defaults to 0.5, where a tag twice as far away is about 70% of the size.

Y Offset​

Moves the nametag higher or lower above the player's hitbox.

Health​

Shows the player's current health.

Distance​

Shows the player's distance from you.

Health Mode​

  • HEARTS: displays health in hearts
  • PERCENTAGE: displays health as a percentage-style value

Armor​

Only visible for modes that support it. Draws the target's held item and armor above the nametag.

Durability​

Only visible for modes that support it. Shows remaining durability above damageable equipment.

Enchantments​

Only visible for modes that support it. Shows compact enchant labels generated from the enchantment display names.

Background​

Toggles the nametag background.

BG Color​

Background colour and alpha.

Text Color​

Main text colour.

Text Shadow​

The shadow behind the nametag text, in both modes.

  • NONE: no shadow
  • SIMPLE: Minecraft's own shadow, a dark copy one pixel down and right
  • SOFT: a soft blurred shadow all the way around the text

Defaults to NONE.

Shadow strength​

How dark the text shadow is, from 40 to 255. Only visible when Text shadow isn't NONE. Defaults to 190.

Shadow distance​

How far the shadow sits from the text, from 1 to 8 pixels. These are real screen pixels, so it stays the same at any GUI scale or element scale. Only visible when Text shadow isn't NONE. Defaults to 1.

Font​

Font used for this module's text. DEFAULT follows the client font set in Font, and any other choice overrides it here only.