Skip to main content

Hand Shader

Gives your hand and the item in it a glow, a glint and a trail

The effect works on the screen rather than on the models. The frame is copied just before your first-person hand is drawn, so whatever changes is your hand and the item in it, whatever the item is. That outline is blurred into a glow that spreads out around it, and kept fading for a moment so a swing leaves a trail; neither is drawn over your hand, only around it. A band of light sweeps across the hand itself. It costs the same whatever you hold.


Bare hand​

Give your bare arm the same effects when you aren't holding anything. On by default.

Glow​

Draw a glow around your hand and the item in it.

  • Glow color sets its colour. Defaults to following your theme colour
  • Glow size sets how far it spreads past the outline
  • Glow strength sets how bright it is

Glint​

Sweep a band of light across your hand and the item every so often.

  • Glint color sets the colour of the band
  • Glint speed sets how often it sweeps

Trail​

Leave the glow behind for a moment as your hand moves, so a swing leaves a streak.

  • Trail color sets its colour. Defaults to following your theme colour
  • Trail length sets how long, in seconds, it takes to fade
  • Trail strength sets how bright the trail starts out