Hand Shader
Gives your hand and the item in it a glow, a glint and a trail
The effect works on the screen rather than on the models. The frame is copied just before your first-person hand is drawn, so whatever changes is your hand and the item in it, whatever the item is. That outline is blurred into a glow that spreads out around it, and kept fading for a moment so a swing leaves a trail; neither is drawn over your hand, only around it. A band of light sweeps across the hand itself. It costs the same whatever you hold.
Bare hand
Give your bare arm the same effects when you aren't holding anything. On by default.
Glow
Draw a glow around your hand and the item in it.
- Glow color sets its colour. Defaults to following your theme colour
- Glow size sets how far it spreads past the outline
- Glow strength sets how bright it is
Glint
Sweep a band of light across your hand and the item every so often.
- Glint color sets the colour of the band
- Glint speed sets how often it sweeps
Trail
Leave the glow behind for a moment as your hand moves, so a swing leaves a streak.
- Trail color sets its colour. Defaults to following your theme colour
- Trail length sets how long, in seconds, it takes to fade
- Trail strength sets how bright the trail starts out