Glow
Makes players glow through walls, as an outline or a soft shader glow.
Each player is drawn as a flat silhouette in their glow colour, seen through anything in the way, and turned into a glow around their outline. Like 3D ESP, it follows Target Filter unless you tell it not to.
Mode
- OUTLINE: Minecraft's own glowing-effect outline, a crisp line around each player
- SHADER: a soft glow that spreads out around each player in their colour, the same glow Hand Shader puts around your hand. It's never drawn over the player, only around them
Color Mode
Sets the colour each player glows.
- TEAM: the dyed colour of their helmet
- HEALTH: green at full health through yellow to red at low health
- STATIC: a fixed colour of your choice
Color
The colour for STATIC, and for players without a dyed helmet in TEAM. Defaults to following your theme colour.
Team only
In TEAM mode, leave out players without a dyed helmet instead of giving them Color.
Ignore target filter
Make every other player glow instead of only the ones Target Filter allows.
Line width
How thick the outline is in OUTLINE mode. It gets thinner the closer the nearest glowing player is, so they aren't swamped.
Glow size
How far the glow spreads in SHADER mode. Like the outline, it shrinks the closer the nearest glowing player is.
Glow strength
How bright the glow is in SHADER mode.