Chams
Renders player models, armor, and held items through walls.
warning
This module has either been added or heavily updated in the experimental version, do not expect configuration options or this module to be available if you use the latest release.
Style
Controls the material used on the player model.
- SHADER: replaces the player's material with a custom shader
- NONE: keeps the normal player textures while removing world depth
Ignore Target Filter
When enabled, Chams renders all other living players instead of using the global Target Filter rules.
Shader
Only visible in SHADER style. Selects the shader material used for players, armor, and held items.
- GALAXY
- VOID
- COLOR
Shader Color
Only visible when Style is SHADER and Shader is COLOR. Sets the colour and alpha used by the color shader.