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Chams

Renders player models, armor, and held items through walls.


Style

Controls the material used on the player model.

  • SHADER: replaces the player's material with a custom shader
  • NONE: keeps the normal player textures while removing world depth

Ignore Target Filter

When enabled, Chams renders all other living players instead of using the global Target Filter rules.

Shader

Only visible in SHADER style. Selects the shader material used for players, armor, and held items.

  • GALAXY
  • VOID
  • COLOR

Shader Color

Only visible when Style is SHADER and Shader is COLOR. Sets the colour and alpha used by the color shader.