Animations
Affects item animations and how you hold items in first-person view
This module has either been added or heavily updated in the experimental version, do not expect configuration options or this module to be available if you use the latest release.
Mode
Selects the sword blocking animation style to use.
- ONE SEVEN
- PUSHDOWN
- SPIN
- Chill
- HELICOPTER
Visual block
If you swing any item that can be used to block attacks, it will display the block hit animation regardless of if you are blocking.
Visual block swords
Makes it so any sword, regardless of if it can block attacks, will show the block hit animation.
Translate Y
Adjusts the vertical height of the item while blocking.
Swing Scale
Adjusts the scale and intensity of the swinging motion while blocking.
Swing Duration
Changes the speed of the item swing animation in ticks. Lower values produce a faster swing.
Main Hand & Off Hand Overrides
Enabling Main Hand or Off Hand unlocks advanced transformation sliders to manually configure how hands render on your screen.
- Scale: Changes the size of the held item.
- X / Y: Changes the horizontal and vertical screen offsets.
- Rot X / Y / Z: Pitches, yaws, and rolls the angles of the item.
Cancel equip progress
When you equip an item, it shows an animation of it rising into your hand, this removes this animation to make your hotbar feel more responsive.