3D ESP
Highlights nearby players in the 3D world.
This module has either been added or heavily updated in the experimental version, do not expect configuration options or this module to be available if you use the latest release.
Render Mode
How the highlight is drawn around each player.
- BOX: a filled translucent box with a solid outline
- CORNERS: only the eight corner brackets of the box, giving a bracketed look
- GLOW: uses Minecraft's player outline effect instead of drawing a box
Ignore Target Filter
When enabled, 3D ESP renders all other living players instead of using the global Target Filter rules.
Color Mode
Sets the colour used to highlight players.
- TEAM: uses the dyed colour of the target's helmet
- HEALTH: colour shifts from green at full health through yellow to red at low health
- STATIC: uses a fixed colour of your choice
Fill Alpha
Opacity of the filled box interior, only visible in BOX mode.
Outline Alpha
Opacity of the box outline or corner brackets.
Line Width
Thickness of drawn box/corner lines, and the base width of the glow outline.
Expand
How much the bounding box is expanded outward on all sides beyond the player's actual hitbox.
Corner Size
How long each corner bracket is in CORNERS mode.
Rotate
Rotates boxes and corners to follow where each player is looking.
Team Only
When enabled, players without a dyed helmet are skipped entirely in TEAM mode. When disabled, they fall back to the theme colour.