2D ESP
Draws screen-space player boxes, health bars, equipment icons, and optional stats.
Max Distance
The farthest distance a player can be before their 2D ESP stops rendering.
Ignore Target Filter
When enabled, 2D ESP renders all other living players instead of using the global Target Filter rules.
Box Style
Controls the shape of the screen-space box.
- FULL: draws a full rectangle around the player
- CORNERS: draws corner brackets instead of complete edges
Border Mode
Controls the box border colour.
- CUSTOM: uses the configured border colour
- HEALTH: shifts from green to red based on health
- TEAM: uses the dyed colour of the target's helmet
Stat Side
Where stat text is placed relative to the box.
- LEFT
- RIGHT
- BELOW
Box
Toggles the box outline.
Health Bar
Draws a vertical health bar on the selected side of the box.
Health Side
Chooses whether the health bar appears on the LEFT or RIGHT side.
Stats
The following toggles control which stat lines are displayed:
- Health Text
- Absorption
- Distance
- Armor
- Held Item
- Ping
Equipment Icons
Draws the target's equipment icons below the box.
Colours
- Border Color: custom border colour
- Infill Color: translucent fill inside the box
- Text Color: stat text colour
- Health BG: background behind the health bar
Line Width
Thickness of the box outline.
Outline
Draw a dark edge around the box lines, on both sides of every line and around the ends of each corner, and around the health bar, so they stand out against any background. Off by default.
- Outline color sets the edge colour and opacity. Defaults to solid black
- Outline width sets how thick the edge is, from 1 to 3 pixels
Box Padding
Expands the screen-space box outward from the projected player bounds.
Health Gap
Space in pixels between the box and the health bar. Defaults to 2, and 0 puts the bar right against the box.
Health Width
Width of the health bar.
Text Scale
Scales stat text and keeps it independent from distance.
Text Shadow
The shadow behind the stat text.
- NONE: no shadow
- SIMPLE: Minecraft's own shadow, a dark copy one pixel down and right
- SOFT: a soft blurred shadow all the way around the text
Defaults to SIMPLE.
Shadow strength
How dark the text shadow is, from 40 to 255. Only visible when Text shadow isn't NONE. Defaults to 190.
Shadow distance
How far the shadow sits from the text, from 1 to 8 pixels. These are real screen pixels, so it stays the same at any GUI scale or element scale. Only visible when Text shadow isn't NONE. Defaults to 1.
Font
Font used for this module's text. DEFAULT follows the client font set in Font, and any other choice overrides it here only.