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2D ESP

Draws screen-space player boxes, health bars, equipment icons, and optional stats.


Max Distance​

The farthest distance a player can be before their 2D ESP stops rendering.

Ignore Target Filter​

When enabled, 2D ESP renders all other living players instead of using the global Target Filter rules.

Box Style​

Controls the shape of the screen-space box.

  • FULL: draws a full rectangle around the player
  • CORNERS: draws corner brackets instead of complete edges

Border Mode​

Controls the box border colour.

  • CUSTOM: uses the configured border colour
  • HEALTH: shifts from green to red based on health
  • TEAM: uses the dyed colour of the target's helmet

Stat Side​

Where stat text is placed relative to the box.

  • LEFT
  • RIGHT
  • BELOW

Box​

Toggles the box outline.

Health Bar​

Draws a vertical health bar on the selected side of the box.

Health Side​

Chooses whether the health bar appears on the LEFT or RIGHT side.

Stats​

The following toggles control which stat lines are displayed:

  • Health Text
  • Absorption
  • Distance
  • Armor
  • Held Item
  • Ping

Equipment Icons​

Draws the target's equipment icons below the box.

Colours​

  • Border Color: custom border colour
  • Infill Color: translucent fill inside the box
  • Text Color: stat text colour
  • Health BG: background behind the health bar

Line Width​

Thickness of the box outline.

Outline​

Draw a dark edge around the box lines, on both sides of every line and around the ends of each corner, and around the health bar, so they stand out against any background. Off by default.

  • Outline color sets the edge colour and opacity. Defaults to solid black
  • Outline width sets how thick the edge is, from 1 to 3 pixels

Box Padding​

Expands the screen-space box outward from the projected player bounds.

Health Gap​

Space in pixels between the box and the health bar. Defaults to 2, and 0 puts the bar right against the box.

Health Width​

Width of the health bar.

Text Scale​

Scales stat text and keeps it independent from distance.

Text Shadow​

The shadow behind the stat text.

  • NONE: no shadow
  • SIMPLE: Minecraft's own shadow, a dark copy one pixel down and right
  • SOFT: a soft blurred shadow all the way around the text

Defaults to SIMPLE.

Shadow strength​

How dark the text shadow is, from 40 to 255. Only visible when Text shadow isn't NONE. Defaults to 190.

Shadow distance​

How far the shadow sits from the text, from 1 to 8 pixels. These are real screen pixels, so it stays the same at any GUI scale or element scale. Only visible when Text shadow isn't NONE. Defaults to 1.

Font​

Font used for this module's text. DEFAULT follows the client font set in Font, and any other choice overrides it here only.