Timer Range
Changes game speed briefly while closing the final gap to an opponent.
Mode
- REGULAR: bursts forward first, then freezes for the same duration
- LEGIT: freezes first, then releases the stored time as a burst
- RICOCHET: runs at the configured timer speed, jumps to its mirror around
1.0xfor the configured re-entry time, then returns directly to1.0x
Timer speed
The game speed used during the slowdown phase, from a complete 0x freeze through 1x.
Activation range
The minimum and maximum target distance where a cycle may begin. Timer Range only activates while moving toward a visible, valid player.
Duration (ms)
How long the configured timer speed remains active.
Re-entry time (ms)
In Ricochet mode, controls how long the mirrored timer speed remains active before jumping directly to 1.0x.
Cooldown (ms)
The minimum time between timer bursts.
Block while frozen
In Regular mode, use a held block-capable weapon while repaying the timer burst.
Conditions
Timer Range can require the physical left mouse button, a weapon in the main hand, and no item currently being used.