Notifications
Style the client's toast popups.
Long titles and messages wrap onto as many lines as they need, and the toast grows to fit them.
Module toggles are kept compact. Modules that turn on together, like several bound to the same key, share one toast that lists them all, and so do modules that turn off together. One turning on while another turns off get a toast each. Toggling a module that's still on a toast updates that toast and restarts its timer instead of adding another, so mashing a bind only ever shows one.
Font
Font used for the toast title and message. DEFAULT follows the client font set in Font.
Width
Width of the toast panel in pixels. The text and progress bar follow it.
Rounded
Round the toast's corners.
Round Radius
Corner radius in pixels when Rounded is enabled.
Background Mode
- SOLID: use BG Color normally
- BLUR: blur the gameplay behind the toast and use BG Color as a glass tint
Blur Strength
Gaussian blur radius when Background Mode is BLUR.
BG Color
Background colour for the toast, with alpha support. In blur mode the alpha controls how strongly the colour tints the blurred gameplay. The toast's own fade in and out is applied on top, so it still slides in cleanly.
Progress Bar
Show the bar along the bottom counting down the toast's remaining time.
Icons
Show an icon on the left of each toast, in the toast's colour on a soft tile. Each kind of toast has its own: an "i" for information, a gear for config changes, a check and a cross for modules turning on and off, and a warning sign for errors. Some features use their own, like a person for friends and a download arrow while footage downloads.
Drop Shadow
Draw a GPU-rendered soft shadow behind the toast, following its rounded-corner setting.
- Drop shadow color controls the shadow colour and opacity
- Drop shadow softness controls the Gaussian falloff width
- Drop shadow spread expands the solid centre before the falloff begins
- Drop shadow X/Y offsets the shadow from the toast
Text shadow
The shadow behind each notification's title and message.
- NONE: no shadow
- SIMPLE: Minecraft's own shadow, a dark copy one pixel down and right
- SOFT: a soft blurred shadow all the way around the text
Defaults to SIMPLE.
Shadow strength
How dark the text shadow is, from 40 to 255. Only visible when Text shadow isn't NONE. Defaults to 190.
Shadow distance
How far the shadow sits from the text, from 1 to 8 pixels. These are real screen pixels, so it stays the same at any GUI scale or element scale. Only visible when Text shadow isn't NONE. Defaults to 1.