Target Strafe Warning
Circles around your aura's target while you move
Your movement is turned onto a circle around the target no matter which way you're facing or which keys you hold, which anticheats can easily tell apart from normal movement.
Only works while Silent Aura or Kill Aura is on and has a target. For Silent Aura that includes one it's only aiming at from Aim range. Hold any movement key to strafe and let go to stop. Your speed is kept exactly as it would be, so sprinting, Speed and knockback all still apply, only the direction changes.
Hold A to circle to the left as you face the target, or D to circle to the right. With neither held, it keeps going the same way and turns back when you run into a wall.
Radius
How far from the target to circle, in blocks. From further out you're pulled in onto the path, and from inside it you're pushed out.
Angles
How many corners the path round the target has, from 3 to 90. At 6 you run the edges of a
hexagon and turn at each corner, at 4 a square, and at 3 a triangle. The default 90 has so
many corners that it's a smooth circle.
Avoid edges
Turn back before strafing off an edge with nothing to land on within three blocks below. If both ways round lead off an edge, your normal movement is left alone. On by default.
Require space
Only strafe while you're holding jump, so you can walk normally and hold space to start circling. The path is only drawn while it's held too. Off by default.
Render path
Draw the path at the target's feet, in the same shape you're strafing along, whenever there's a target. On by default.
Path color
Colour of the drawn path, with alpha. Follows the colour picker's THEME and CHROMA modes too.