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Spin

Makes you spin fast to confuse your opponents.


Speed

How fast your server-side yaw spins, in degrees per second.

Direction

Controls whether the spin moves to the RIGHT or LEFT.

Pitch

The server-side pitch used while spinning.

Movement Correction

Remaps movement input so holding a key continues moving relative to your client camera, even while your server-side yaw spins.

Jump Timing

When enabled, jump input is delayed until the spin is close enough to the direction you are trying to move. This helps sprint jumps go forward instead of launching off at the current spin angle.

Jump Window

How close the server yaw must be to your intended movement direction before jump is allowed.