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Quakecraft Rage

Snaps to visible Quakecraft players and right-clicks the railgun when slot 1 has lore containing Right-click to shoot!.

It aims at the best visible point inside an expanded player hitbox, which matches Quakecraft's forgiving hit detection more closely than aiming only at the head.

The visibility check is intentionally strict: any non-air block along the ray to the chosen hitbox point blocks the shot, including partial blocks like stairs and slabs.

Settings

  • Range: Maximum player scan distance.
  • Hitbox scale: Multiplies the target box used for aim point checks.
  • Prediction: Aims at a future hitbox position based on recent target movement.
  • Prediction ticks: How many ticks of target movement to lead.
  • Aim speed: Rotation speed for snapping to the target.
  • Fire tolerance: Maximum yaw/pitch error before a shot is allowed.
  • Settle ticks: How many aimed ticks are required before shooting.
  • Shoot cooldown: Ticks to wait between shot attempts. Clamped internally so it cannot spam use packets faster than Quakecraft's railgun cooldown.
  • Target filter: Uses the shared Target Filter rules. Off by default for Quakecraft because minigame players can trip anti-bot checks.
  • Debug gun detection: Prints slot 1 item/lore detection changes in chat.
  • Debug targets: Prints why target acquisition is failing or which target is currently being aimed at.