Watermark
Shows the client name in the corner
Font
Font used for this element's text. DEFAULT follows the client font set in Font, and any other choice overrides it for this element only.
Design
Visual style of the watermark. Each design decides for itself which of the settings below apply, so options that a design cannot use are hidden rather than left inert. (All of these are show with the Minecraft font, however you can customize that too).
- SIMPLE: the client name
- CAMEL: ported from Camel Client
- WURST: ported from Wurst
Version
Wording of the version string.
- GRIZZLY: the running build and Minecraft version, for example
b2 MC26.2 - LEGACY: a fixed
v6.35.3 MC1.8, for when you want it to read as the original
Accent color
Color of the first letter in SIMPLE and of the name in CAMEL. Defaults to following your theme color.
Text color
Color of the remainder of the name in SIMPLE and of the build tag in CAMEL.
Background
Draw a panel behind the watermark. Only available in SIMPLE.
BG color
Panel color, with alpha support. In blur mode, alpha controls how strongly the color tints the blurred gameplay.
Background mode
- SOLID: use the configured background color normally
- BLUR: blur the gameplay behind the panel and use BG color as a glass tint
Blur strength
Controls the Gaussian blur radius when Background mode is BLUR.
Drop shadow
Draw a GPU-rendered soft shadow behind the panel. Available in SIMPLE when Background is on.
- Drop shadow color controls the shadow color and opacity
- Drop shadow softness controls the Gaussian falloff width
- Drop shadow spread expands the solid center before the falloff begins
- Drop shadow X/Y offsets the shadow from the panel
Text shadow
Draw a shadow behind the watermark text.