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Watermark

Shows the client name in the corner


Font​

Font used for this element's text. DEFAULT follows the client font set in Font, and any other choice overrides it for this element only. When the chosen font comes in more than one weight, a Font weight slider sets how heavy this element's text is, from 300 to 700.

Design​

Visual style of the watermark. Each design decides for itself which of the settings below apply, so options that a design cannot use are hidden rather than left inert. (All of these are show with the Minecraft font, however you can customize that too).

  • SIMPLE: the client name

Watermark screenshot

  • CAMEL: ported from Camel Client

Watermark screenshot

  • WURST: ported from Wurst

Watermark screenshot

  • TAG: a slim bar with an accent line along the top

Watermark screenshot

Version​

Wording of the version string.

  • GRIZZLY: the running build and Minecraft version, for example b2 MC26.2
  • LEGACY: a fixed v6.35.3 MC1.8, for when you want it to read as the original

Accent color​

Color of the first letter in SIMPLE, of the name in CAMEL, and of the top line in TAG. Defaults to following your theme color.

Text color​

Color of the remainder of the name in SIMPLE, of the build tag in CAMEL, and of the name and server in TAG.

Tag​

Extra text shown with the client name, for example (Development). Blank by default. Only visible in the designs that show it:

  • TAG: the dimmer text between the client name and the server
  • SIMPLE: after the name, with a space between them
  • CAMEL: in small text just above the build number

Tag color​

Color of that text. Only visible in TAG, SIMPLE and CAMEL.

Background​

Draw a panel behind the watermark. Only available in SIMPLE; TAG and WURST always have one.

BG color​

Panel color, with alpha support. In blur mode, alpha controls how strongly the color tints the blurred gameplay.

TAG and WURST each keep their own BG color, since they start out different: dark for TAG's panel and translucent white for WURST's bar. Changing one doesn't change the other.

Background mode​

  • SOLID: use the configured background color normally
  • BLUR: blur the gameplay behind the panel and use BG color as a glass tint

Available in SIMPLE when Background is on, and always in TAG.

Blur strength​

Controls the Gaussian blur radius when Background mode is BLUR.

Drop shadow​

Draw a GPU-rendered soft shadow behind the panel. Available in SIMPLE when Background is on, and always in TAG.

  • Drop shadow color controls the shadow color and opacity
  • Drop shadow softness controls the Gaussian falloff width
  • Drop shadow spread expands the solid center before the falloff begins
  • Drop shadow X/Y offsets the shadow from the panel

Pad x​

Only in the SIMPLE design. Space in pixels on either side of the text, inside the background. Defaults to 3.

Text shadow​

The shadow behind the watermark text.

  • NONE: no shadow
  • SIMPLE: Minecraft's own shadow, a dark copy one pixel down and right
  • SOFT: a soft blurred shadow all the way around the text

Defaults to SIMPLE.