Target HUD
Displays target info and fight prediction when in combat
Font
Font used for this element's text. DEFAULT follows the client font set in Font, and any other choice overrides it for this element only.
Position
Choose whether the HUD is static or floating.
- STATIC: fixed on-screen position
- FLOATING: follows the target smoothly from the side
Design
Visual style of the target HUD. (All of these are shown with the Minecraft font, however you can customize that too).
- GRIZZLY: Grizzly Client's original target hud
- CAMEL: ported version of Camel Client's target hud
- EXHIBITION: ported version of Exhibition's target hud
- NOVOLINE: ported version of Novoline's target hud
- ASTOLFO: ported version of Astolfo's target hud
- WURST: ported version of Rise's Wurst target hud
BG color
Background color for the target HUD, with alpha support. The Exhibition design composites it over its own dark panel fill, so alpha darkens the panel rather than exposing the bezel.
Background mode
Controls the Grizzly design's panel background.
- SOLID: use BG color as a normal background
- BLUR: apply a rounded Gaussian blur to the gameplay behind the HUD and use BG color as a glass tint
Blur strength
Controls the blur radius for the Grizzly design when Background mode is BLUR.
Drop shadow
Draw a GPU-rendered soft shadow behind the Grizzly design. Configure its color and opacity, softness, spread, and X/Y offset. This setting does not alter the Camel or Exhibition designs.
Text shadow
Draw a shadow behind HUD text.