Scoreboard
Replaces the vanilla scoreboard with a movable, styleable one
Font
Font used for this element's text. DEFAULT follows the client font set in Font, and any other choice overrides it for this element only. When the chosen font comes in more than one weight, a Font weight slider sets how heavy this element's text is, from 300 to 700.
Background
Render a background behind the scoreboard.
Background mode
- SOLID: use the configured background color normally
- BLUR: blur the gameplay behind the panel and use BG color as a glass tint
Blur strength
Controls the Gaussian blur radius when Background mode is BLUR.
Rounded
Round the panel's corners.
Round radius
Corner radius in pixels when Rounded is enabled.
BG color
Background color for the panel, with alpha support. In blur mode, alpha controls how strongly the color tints the blurred gameplay.
Title bar
Draw a separate band behind the objective title.
Title bar color
Color of that band, with alpha support.
Drop shadow
Draw a GPU-rendered soft shadow behind the panel, following its rounded-corner setting.
- Drop shadow color controls the shadow color and opacity
- Drop shadow softness controls the Gaussian falloff width
- Drop shadow spread expands the solid center before the falloff begins
- Drop shadow X/Y offsets the shadow from the panel
Panel border
Draw a thin outline around the panel, following its rounded corners.
- Panel border color controls the outline color and opacity
- Panel border width controls how thick it is, from 1 to 3 pixels
Show title
Display the objective's title above the entries. Turning this off removes the line entirely and shrinks the panel to match.
Show scores
Display each entry's score on the right. Turning this off leaves only the names, and the panel narrows accordingly.
Text color
Color of the title and entry names, with alpha support. Team colors on names take precedence where a server sets them.
Score color
Color of the score values. Defaults to vanilla's red. Available when Show scores is enabled.
Text shadow
The shadow behind the scoreboard text.
- NONE: no shadow
- SIMPLE: Minecraft's own shadow, a dark copy one pixel down and right
- SOFT: a soft blurred shadow all the way around the text
Defaults to SIMPLE.
Shadow strength
How dark the text shadow is, from 40 to 255. Only visible when Text shadow isn't NONE. Defaults to 190.
Shadow distance
How far the shadow sits from the text, from 1 to 8 pixels. These are real screen pixels, so it stays the same at any GUI scale or element scale. Only visible when Text shadow isn't NONE. Defaults to 1.
Pad x
Horizontal padding in pixels between the panel edge and the text.
Pad y
Vertical padding in pixels above and below the entries.