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Interface

Toggleable HUD elements, each placed on its own

Every element is turned on with its own setting and placed on its own in the HUD editor. Open the editor with Edit Position. The X on an element in the editor turns it off again.


Potions​

Your active effects, one line each with a small icon, the name and level, and the time it has left. While this is on, the vanilla effect icons in the top right corner are hidden. On the right half of the screen the list lines up against the right edge, and on the bottom half it grows upwards.

FPS​

Your frames per second.

BPS​

How fast you're moving sideways, in blocks per second.

BPS graph​

Your blocks per second over the last 4 seconds, drawn as a smoothed line with no background or text. It's scaled to the fastest you've been in that time.

Coordinates​

Your block coordinates.

Ping​

Your ping to the server, from the tab list.

TPS​

The server's ticks per second.

Snap margin​

The gap between an element and the one it's snapped under. Each element has its own, and it only shows while that element is snapped.

Background​

Draws a rounded panel behind each element, except the BPS graph. Off by default.

BG color​

The panel's color.

Label color​

The color of labels like FPS and of effect durations.

Value color​

The color of the values and effect names.

Graph color​

The color of the BPS graph. Follows the theme by default.

Graph line width​

How thick the BPS graph's line is, in GUI pixels.

Text shadow​

The shadow behind the text.

  • NONE: no shadow
  • SIMPLE: Minecraft's own shadow, a dark copy one pixel down and right
  • SOFT: a soft blurred shadow all the way around the text

Defaults to SIMPLE.

Font​

Font used for the elements' text. DEFAULT follows the client font set in Font, and any other choice overrides it for these elements only. When the chosen font comes in more than one weight, a Font weight slider sets how heavy the text is, from 300 to 700.