Silent Aura Ghost
Silently aims and attacks enemies when they enter your range
Mode
Which attack pacing method Silent Aura uses.
- CPS: clicks per second mode
- SEQUENTIAL: attack after an attack cooldown ends
Targeting
- SINGLE: stays on one target until it leaves range
- SWITCH: cycles through up to Max targets, holding each for Switch delay
- MULTI: attacks everything in range on the same click
Rotations
How the aim reaches the target.
- SMOOTH: eases toward it over several ticks, capped by Smoothness
- SNAP: covers the whole angle in a single tick
Range
Attack range. Measured from your eyes to the closest point on the target's hitbox, the same way the server measures reach, so this is not the same as the distance between the two of you.
Swing range
How far out the arm keeps swinging. Between this and Range you click without attacking, which keeps the click pattern unbroken as a target drifts in and out.
Aim range
How far out the rotation starts tracking. Anything already inside Range is still preferred, so this only pulls the aim onto someone early.
FOV
Field of view for automatic targeting.
CPS
Clicks per second when in CPS mode. Clicks are scheduled in real milliseconds with a small random offset rather than being locked to the tick, so the interval between them varies the way a hand does.
Extra delay
Additional tick delay when using SEQUENTIAL mode.
Smoothness
How quickly the aim rotates toward the target, in degrees per tick. Only used by SMOOTH.
Targeting
Sort
Which target wins when several are in range.
- ANGLE: the one closest to where you are already looking
- DISTANCE: the closest
- HEALTH: the weakest
- HURT TIME: whoever is furthest out of hit cooldown
Aim point
- NEAREST: aims at the part of the hitbox closest to your crosshair, pulled slightly inside it. Turns less at close range and lands more hits at the edge of reach
- CENTER: aims at the middle of the target
Switch delay
How long to stay on one target before moving to the next. SWITCH only.
Max targets
How many targets to cycle through in SWITCH, or how many to hit at once in MULTI.
Raycast
Only attack when the silent rotation actually lands on the target. Turning this off attacks on distance alone, which hits more but is far more obvious.
Visibility check
Ignore targets behind walls.
Players only
Restrict attacks to players.
Conditions
Require mouse down
Only run while you are holding left click.
Weapon only
Only run while holding a sword, axe or trident.
Not while using item
Stop while eating, drinking or drawing a bow.
Not while mining
Stop while breaking a block.
Auto Block
Uses the Auto Block module's configuration to auto block while engaging.
Auto Rod
Uses the Auto Rod module's configuration on targets up to 8 blocks away.
Auto weapon
Switches to the best hotbar weapon when a target is found. Swords are always preferred over axes and tridents, and attack damage only decides between weapons of the same kind.