Misplace
Pulls players toward you so you can hit from further away
Mode
Normal misplace will flag the same as a server's reach checks. Understand AntiCheat safety before configuring this module.
- NORMAL: drags nearby players toward you for the moment the crosshair is picked, so a target out past your reach is picked as though it were in range
- LAG: holds your own outgoing packets for a moment after you land a hit, so the server sees the hit before it sees you moving away from it
Only players
Ignore mobs and other entities.
Normal
Amount
How much closer to pull them, in blocks. This is your extra reach, so 0.1 means you hit at 3.1 reach.
Max range
Players beyond this are left alone.
Disadvantage
Pushes them away instead of pulling them in, costing you reach rather than giving it. The offset is wound down as a player closes on you either way, so it can never drag a hitbox through you.
Lag
Lag window
Low end is the window a single hit opens. Each hit after that adds 50ms until the high end.
Min distance
Never lag for a target nearer than this. The default of 3.1 keeps it out of normal reach entirely.
Drain per tick
How many held packets to release each tick once the window closes. Releasing the whole backlog at once puts several moves into one server tick. Higher catches back up sooner and flags more, 1 is the safest and takes the longest to resync.