Jump Reset Ghost
Jumps the moment knockback lands so the ground cuts it short

Chance %
How often to reset at all. Rolled once when the knockback arrives.
Accuracy %
Once a reset is on, the chance each tick that the jump actually goes out. A missed roll does not cancel the jump, it delays it a tick, so a low accuracy gives you late and sloppy resets rather than none. Randomised inside the range every attempt.
Only when targeting
Only reset while you are roughly facing the nearest player within 6 blocks.
Water check
Skip the reset while you are in water.