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Hit Flick Warning

Silently flicks rotation on each attack to displace knockback sideways


Flick angle​

The range of yaw angles used for each flick. Void mode calculates its yaw from nearby drops and does not use this setting.

Flick mode​

Direction selection for each hit.

  • LEFT: flick left every attack
  • RIGHT: flick right every attack
  • RANDOM: randomly choose left or right
  • STRAFE: flick in the direction you are strafing
  • STRAFE INVERTED: flip the strafe direction
  • VOID: trace the target's knockback paths and favor the nearest, longest, and deepest reachable drop

Void check distance​

How far from the target to trace possible knockback paths when using Void mode.

Void depth​

How many blocks below the projected path must be empty before it counts as a void-side drop.

Require sprint​

Only perform flicks while sprinting.

Cooldown (ms)​

Minimum delay between flicks.

Auto KB​

Use the highest-level Knockback-enchanted hotbar item for the displaced hit, then restore the previous slot. This selection takes priority over Silent Aura's Auto Weapon for that attack.

Render arrow​

After each flick, three chevrons in your theme colour light up one after another on the ground at the target's feet, pointing the way it knocks them, then drift out and fade. They show through walls.