Skip to main content

Auto Mace Warning

Aims a falling mace smash at a target and swings it the tick before landing.


Selection

How the mace to use is chosen.

  • AUTO: scores every mace in your hotbar against the target's armor and your current fall distance, and picks whichever would hit hardest. On the ground it prefers Breach, since Density contributes nothing without a fall
  • MANUAL: always uses the enchantment set in Mace type

Mace type

Which enchantment to look for in MANUAL selection.

Smash only

Only treat a mace as usable while falling. Turning this off lets the module swing a mace on the ground, where it is just a slow sword.

Auto swap

Swap to the chosen mace slot when a target is in range, and swap back afterwards.

Reach

How close the predicted impact has to bring you to the target before the module commits.

Aim

Hold your rotation on the predicted impact point while falling.

Aim range

Maximum horizontal distance to look for a target.

Aim speed

Maximum degrees turned per tick while closing on the impact point.

Attack

Swing automatically once the crosshair is on a valid target and the cooldown allows it.

Extra delay

Ticks added to the attack cooldown before swinging. Negative values swing early, before the cooldown has fully recovered.

Stun slam

When you are holding an axe and the target is blocking, hit once with the axe to break the shield before swapping to the mace for the follow-up.

Ignore target filter

Attack any player instead of only those matching the global Target Filter rules.

Unequip elytra

Swap a hotbar chestplate into your chest slot while gliding, so the fall actually builds distance. Gliding accumulates none, so a mace hit taken straight out of flight does almost nothing.

Re-equip elytra

Put the elytra back on after the smash. It waits for the upward bounce that follows a mace hit, so it only fires once you are actually coming back up rather than mid-drop.

Open inventory

Perform the swap through a silently opened inventory screen instead of clicking the slot directly. Only needed on servers that reject container clicks without an open window.

Armor delay (ms)

Time between armor swaps, randomised between the two bounds.